Reference materials

Inspiration points and examples of previous work that I will investigate further during this development

1. Digitally generated bodily augmentations translated into costuming/props

1.1: Zach Blas’s Facial Weaponisation Suite

1.2: Costumes designed by me for “My Self In That Moment” by Chambermade (2022)

2. Depth perception altering lighting/sets

2.1: Daisuke Samejima’s perspective artworks wrapped around 3D objects

2.2: Ulla von Brandenburg’s set painting/design installations

2.3: Olafur Eliason’s lighting practices:

2.4: Flatpack costumes designed by me for “Running Machine” (2022)

3. Dynamic, automated set/props to destabilise the space

3.1: Trap door bed: designed by me manufactured by Colin Orchard

3.2: Adapting weasel ball toy technology into puppets effigies of the performers, using their unpredictable movement patterns to create en-masse choreography

3.3: Using simple mechanical devices to create subtle, hypnotic vibrational movements in the set and objects in the space
Wavering backdrop designed and manufactured by me

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