Inspiration points and examples of previous work that I will investigate further during this development
1. Digitally generated bodily augmentations translated into costuming/props
1.1: Zach Blas’s Facial Weaponisation Suite
1.2: Costumes designed by me for “My Self In That Moment” by Chambermade (2022)
2. Depth perception altering lighting/sets
2.1: Daisuke Samejima’s perspective artworks wrapped around 3D objects


2.2: Ulla von Brandenburg’s set painting/design installations
2.3: Olafur Eliason’s lighting practices:

2.4: Flatpack costumes designed by me for “Running Machine” (2022)

3. Dynamic, automated set/props to destabilise the space
3.1: Trap door bed: designed by me manufactured by Colin Orchard
3.2: Adapting weasel ball toy technology into puppets effigies of the performers, using their unpredictable movement patterns to create en-masse choreography
3.3: Using simple mechanical devices to create subtle, hypnotic vibrational movements in the set and objects in the space
Wavering backdrop designed and manufactured by me

















